Talk:Monster Musume: Everyday Life with Monster Girls Online/@comment-26151498-20161024091044/@comment-5791947-20161024134404

Keeping gacha HRs a little harder to get is actually okay.

Under some more thought, I think the game's doomed from the very start, as the whole point of Monmusu is to allow players to be able to adopt mostly the main cast, with other original characters as supporting characters.

The problem is that they're doing it the other way round, with the main cast taking a sub role while event originals form the backbone of the game. For starters (no pun intended), your main cast starter girl is fixed to Miia instead of allowing you to pick your own favourite like Papi, Cerea, Suu, Mero, Rachnera, while your alternate starter is a random pick between Froze, Keros, Youko and Dina.

The game could have lasted longer, if the main cast can also be obtained as event variants, instead of strictly to gacha. Most Monmusu fans would think, "Why on earth should I play this game if I can't even collect at least one of all the main cast without sheer dumb luck?", and thus it slowly lost popularity over the span of less than one year.

This is not to say that introducing new girls is a bad thing, far from that. However it's oddly troubling (and annoying for players) however, when you're playing Love Life for example, and yet you cannot get Muse or Aquos characters without paying, and even the events won't drop them. Instead you get a bunch of obscure girls you'll never hear of as your main team.